🖥️ Console System
The Console System is responsible for providing both the hardware-level log buffer and the software-level user interface to display, query, and interact with logs inside a Computer.
It mimics how real-world computers differentiate between the hardware console (system log buffer, firmware/BIOS messages, kernel boot logs) and the software console (user-facing terminal, shell, or UI log viewer).
🔌 Hardware Console (Log Buffer)
- A lightweight, low-level component.
- Exists as part of the
ComputerHardwarelayer. - Stores logs in a circular buffer (e.g. boot messages, system warnings, errors).
- No UI — just raw data storage.
- Accessible by both the operating system and developers.
Responsibilities
- Maintain a rolling list of log entries.
- Provide APIs for querying or clearing logs.
- Expose events for when new log entries are written.
💻 Software Console (UI Layer)
- Lives in the
OperatingSystemlayer of aComputer. - Represents the user-facing interface (terminal window, debug console app, or log viewer).
- Reads data from the hardware log buffer and displays it.
- May add features like filtering, searching, and color-coding messages.
Responsibilities
- Provide a UI window for users.
- Render logs from the hardware buffer.
- Allow user interaction (scroll, clear logs, filter by type).
- Act as an App in the
AppSystem, which can be opened/closed like any other window.
🗂️ Relationships
graph TD
Computer[💻 Computer]
subgraph Hardware Layer
LogBuffer[📝 Hardware Console (Log Buffer)]
end
subgraph Software Layer
ConsoleApp[📟 Software Console (UI/Terminal)]
end
Computer --> LogBuffer
LogBuffer --> ConsoleApp
Computercontains the Hardware Console (LogBuffer) as part of itsComputerHardwarecomponents.- The Software Console is an app in the
OperatingSystem, which reads from the hardware log buffer.
✅ Example Usage
During boot:
- The Hardware Console stores messages about initialization (memory check, disk mounts, drivers loaded).
- Once the OS launches, the Software Console reads these logs and displays them to the user.
In runtime:
- Game systems push debug/warning/error logs into the hardware log buffer.
- The user can open the Console App window to inspect them.